using Server.Guilds;
using Server.Items;
using Server.Network;

namespace Server.Gumps
{
    public class GuildmasterGump : Gump
    {
        private readonly Guild m_Guild;
        private readonly Mobile m_Mobile;

        public GuildmasterGump(Mobile from, Guild guild) : base(20, 30)
        {
            m_Mobile = from;
            m_Guild = guild;

            Draggable = false;

            AddPage(0);
            AddBackground(0, 0, 550, 400, 5054);
            AddBackground(10, 10, 530, 380, 3000);

            AddHtmlLocalized(20, 15, 510, 35, 1011121); // <center>GUILDMASTER FUNCTIONS</center>

            AddButton(20, 40, 4005, 4007, 2);
            AddHtmlLocalized(55, 40, 470, 30, 1011107); // Set the guild name.

            AddButton(20, 70, 4005, 4007, 3);
            AddHtmlLocalized(55, 70, 470, 30, 1011109); // Set the guild's abbreviation.

            if (Guild.OrderChaos)
            {
                AddButton(20, 100, 4005, 4007, 4);

                switch (m_Guild.Type)
                {
                    case GuildType.Regular:
                        AddHtmlLocalized(55, 100, 470, 30, 1013059); // Change guild type: Currently Standard
                        break;
                    case GuildType.Order:
                        AddHtmlLocalized(55, 100, 470, 30, 1013057); // Change guild type: Currently Order
                        break;
                    case GuildType.Chaos:
                        AddHtmlLocalized(55, 100, 470, 30, 1013058); // Change guild type: Currently Chaos
                        break;
                }
            }

            AddButton(20, 130, 4005, 4007, 5);
            AddHtmlLocalized(55, 130, 470, 30, 1011112); // Set the guild's charter.

            AddButton(20, 160, 4005, 4007, 6);
            AddHtmlLocalized(55, 160, 470, 30, 1011113); // Dismiss a member.

            AddButton(20, 190, 4005, 4007, 7);
            AddHtmlLocalized(55, 190, 470, 30, 1011114); // Go to the WAR menu.

            if (m_Guild.Candidates.Count > 0)
            {
                AddButton(20, 220, 4005, 4007, 8);
                AddHtmlLocalized(55, 220, 470, 30, 1013056); // Administer the list of candidates
            }
            else
            {
                AddImage(20, 220, 4020);
                AddHtmlLocalized(55, 220, 470, 30, 1013031); // There are currently no candidates for membership.
            }

            AddButton(20, 250, 4005, 4007, 9);
            AddHtmlLocalized(55, 250, 470, 30, 1011117); // Set the guildmaster's title.

            AddButton(20, 280, 4005, 4007, 10);
            AddHtmlLocalized(55, 280, 470, 30, 1011118); // Grant a title to another member.

            AddButton(20, 310, 4005, 4007, 11);
            AddHtmlLocalized(55, 310, 470, 30, 1011119); // Move this guildstone.

            AddButton(20, 360, 4005, 4007, 1);
            AddHtmlLocalized(55, 360, 245, 30, 1011120); // Return to the main menu.

            AddButton(300, 360, 4005, 4007, 0);
            AddHtmlLocalized(335, 360, 100, 30, 1011441); // EXIT
        }

        public override void OnResponse(NetState state, in RelayInfo info)
        {
            if (GuildGump.BadLeader(m_Mobile, m_Guild))
            {
                return;
            }

            switch (info.ButtonID)
            {
                case 1: // Main menu
                    {
                        GuildGump.EnsureClosed(m_Mobile);
                        m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild));

                        break;
                    }
                case 2: // Set guild name
                    {
                        m_Mobile.SendLocalizedMessage(1013060); // Enter new guild name (40 characters max):
                        m_Mobile.Prompt = new GuildNamePrompt(m_Mobile, m_Guild);

                        break;
                    }
                case 3: // Set guild abbreviation
                    {
                        m_Mobile.SendLocalizedMessage(1013061); // Enter new guild abbreviation (3 characters max):
                        m_Mobile.Prompt = new GuildAbbrvPrompt(m_Mobile, m_Guild);

                        break;
                    }
                case 4: // Change guild type
                    {
                        if (!Guild.OrderChaos)
                        {
                            return;
                        }

                        GuildGump.EnsureClosed(m_Mobile);
                        m_Mobile.SendGump(new GuildChangeTypeGump(m_Mobile, m_Guild));

                        break;
                    }
                case 5: // Set charter
                    {
                        m_Mobile.SendLocalizedMessage(1013071); // Enter the new guild charter (50 characters max):
                        m_Mobile.Prompt = new GuildCharterPrompt(m_Mobile, m_Guild);

                        break;
                    }
                case 6: // Dismiss member
                    {
                        GuildGump.EnsureClosed(m_Mobile);
                        m_Mobile.SendGump(new GuildDismissGump(m_Mobile, m_Guild));

                        break;
                    }
                case 7: // War menu
                    {
                        GuildGump.EnsureClosed(m_Mobile);
                        m_Mobile.SendGump(new GuildWarAdminGump(m_Mobile, m_Guild));

                        break;
                    }
                case 8: // Administer candidates
                    {
                        GuildGump.EnsureClosed(m_Mobile);
                        m_Mobile.SendGump(new GuildAdminCandidatesGump(m_Mobile, m_Guild));

                        break;
                    }
                case 9: // Set guildmaster's title
                    {
                        m_Mobile.SendLocalizedMessage(1013073); // Enter new guildmaster title (20 characters max):
                        m_Mobile.Prompt = new GuildTitlePrompt(m_Mobile, m_Mobile, m_Guild);

                        break;
                    }
                case 10: // Grant title
                    {
                        GuildGump.EnsureClosed(m_Mobile);
                        m_Mobile.SendGump(new GrantGuildTitleGump(m_Mobile, m_Guild));

                        break;
                    }
                case 11: // Move guildstone
                    {
                        if (m_Guild.Guildstone != null)
                        {
                            var item = new GuildTeleporter(m_Guild.Guildstone);

                            m_Guild.Teleporter?.Delete();

                            m_Mobile.SendLocalizedMessage(
                                501133
                            ); // Use the teleporting object placed in your backpack to move this guildstone.

                            m_Mobile.AddToBackpack(item);
                            m_Guild.Teleporter = item;
                        }

                        GuildGump.EnsureClosed(m_Mobile);
                        m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));

                        break;
                    }
            }
        }
    }
}
